Disney Princess: Enchanting Storybooks Wii, uDraw Tablet, DS

  • princess_01 Software: Maya 2010, proprietary engine
    Duties: Lighting render test to determine light setup and generate the rooms lightmap. I modeled everything in this image.
  • princess_02 Software: Maya 2010, proprietary engine
    Duties: I modeled, texture UV'd, lit, generated lightmap, and implemented everything in this image. This is an in-game image.
  • princess_03 Software: Maya 2010, proprietary engine
    Duties: I modeled, texture UV'd, lit, and implemented this armoire. On the right is an in-game image.
  • princess_04 Software: Maya 2010, proprietary engine
    Duties: I modeled, texture UV'd, lit, and implemented this easel. On the right is an in-game image.
  • princess_05 Software: Maya 2010, proprietary engine
    Duties: I modeled, texture UV'd, lit, and implemented this chandelier. On the right is an in-game image.
  • princess_06 Software: Maya 2010, proprietary engine
    Duties: I modeled, texture UV'd, lit, and implemented this Storybook. This is one of the 6 Storybooks I built for the game. Normal maps could not be used, that is why the swirls needed to be modeled in.
  • princess_07 Software: Maya 2010, proprietary engine
    Duties: I modeled, texture UV'd, lit, and implemented this Storybook. This is one of the 6 Storybooks I built for the game. Normal maps could not be used, that is why so much detail needed to be modeled in.
  • princess_08 Software: Maya 2010, proprietary engine
    Duties: I modeled, texture UV'd, lit, and implemented this Storybook. This is one of the 6 Storybooks I built for the game. Normal maps could not be used, that is why so much detail needed to be modeled in.