• freek_01 Polygon Count: 21793 faces (38708 tri's) (Level total: 82569 faces
    Software: Maya 4
    Duties: In the Greenhouse Quadrant I built all geometry, set up shaders, and laid out texture UV’s. I did not paint any of the textures.
  • freek_02 Polygon Count: 21793 faces (38708 tri's) (Level total: 82569 faces)
    Software: Maya 4
    Duties: In the Greenhouse Quadrant I built all geometry, set up shaders, and laid out texture UV’s. I did not paint any of the textures.
  • freek_03 Polygon Count: 21793 faces (38708 tri's) (Level total: 82569 faces)
    Software: Maya 4
    Duties: Concept drawings for the Greenhouse Quadrant by John Bell & Elliot Fan. I made the design notes on the Level Concept drawing.
  • freek_04 Polygon Count: 21793 faces (38708 tri's) (Level total: 82569 faces)
    Software: Maya 4
    Duties: In-Game images of Greenhouse Quadrant. I built all geometry, set up shaders, and laid out texture UV’s. I did not paint any of the textures.
  • freek_05 Polygon Count: 21793 faces (38708 tri's) (Level total: 82569 faces)
    Software: Maya 4
    Duties: Greenhouse interior. I built all geometry, set up shaders, and laid out texture UV’s. I did not paint any of the textures.
  • freek_06 Polygon Count: 21793 faces (38708 tri's) (Level total: 82569 faces)
    Software: Maya 4
    Duties: I built all geometry, set up shaders, and laid out texture UV’s for the Greenhouse Quadrant. I did not paint any of the textures. I was responsible for final clean-up and tagging of the entire level.
  • freek_07 Polygon Count: 21793 faces (38708 tri's) (Level total: 82569 faces)
    Software: Maya 4
    Duties: I built all geometry, set up shaders, and laid out texture UV’s for the Greenhouse Quadrant. Wire frame of entire level. I did not paint any of the textures. I was responsible for final clean-up and tagging of the entire level.
  • freek_08 Polygon Count: 16566 faces (27545 tri's)
    Software: Maya 4
    Duties: "Burn It Up" Level; I designed and modeled first workable version of the burning/falling tree section, worked with programmers to create trees that would be triggered to fall and break into pieces. I did not paint any of the textures.
  • freek_09 Polygon Count: 16566 faces (27545 tri's)
    Software: Maya 4
    Duties: "Burn It Up" Level In-Game images; I designed and modeled first workable version of the burning/falling tree section, worked with programmers to create trees that would be triggered to fall and break into pieces. I did not paint any of the textures.