Party Place: iOS, Android (mobile)

  • party_01 Software: Maya 2012, Photoshop CS5.1, proprietary engine
    Duties: I modeled all LOD's, texture UV'd, lit, and implemented all the furniture objects you see in this room. I also built broken states where necessary.
  • party_02 Software: Maya 2012, Photoshop CS5.1, proprietary engine
    Duties: I modeled all LOD's, texture UV'd, lit, and implemented all the furniture objects you see in this room. I also built broken states where necessary.
  • party_03 Software: Maya 2012, Photoshop CS5.1, proprietary engine
    Duties: I modeled all LOD's, texture UV'd, lit, and implemented all the furniture objects you see in this room. I also built broken states where necessary.
  • party_04 Software: Maya 2012, Photoshop CS5.1, proprietary engine
    Duties: I modeled all LOD's, texture UV'd, lit, and implemented all the furniture objects you see in this UI selection screen. I also built broken states where necessary.
  • party_05 Software: Maya 2012, Photoshop CS5.1, proprietary engine
    Duties: I modeled all LOD's, texture UV'd, lit, and implemented all the furniture objects you see in this room. The concept image on the top right is by Chris Karo.
  • party_06 Vert Count: Bunk Bed pristine: 374verts, Bunk Bed broken: 390verts Day Bed pristine: 188verts, Day Bed broken: 218verts
    Software: Maya 2012, proprietary engine
    Duties: I modeled the pristine & broken states for these objects as well as built all LOD's, texture UV'd, lit, and implemented them to get into the game.
  • party_07 Vert Count: King Bed pristine: 292verts, King Bed broken: 329verts Corner Sectional pristine: 178verts, Corner Sectional broken: 193verts
    Software: Maya 2012, proprietary engine
    Duties: I modeled the pristine & broken states for these objects as well as built all LOD's, texture UV'd, lit, and implemented them to get into the game.
  • party_08 Vert Count: Sewing Table: 401verts Money Tree: 705verts
    Software: Maya 2012, Photoshop CS5.1, proprietary engine
    Duties: I modeled all LOD's, texture UV'd, lit, and implemented these objects to get them into the game. I created the texture for the money leaves.