Sony 989 Sports Gretzky NHL 2005 & 2006 PS2

  • hockey_01 Polygon Count: 24843 faces (25421 tri's)
    Software: Maya 5
    Duties: I built all geometry, set up shaders, laid out texture UV’s, and lit the arena (from first row of seats up). I did not paint any of the textures.
  • hockey_02 Project/Assignment: Sony 989 Sports Gretzky NHL 2005 (PS2) / Arena photo reference
  • hockey_03 Polygon Count: 24843 faces (25421 tri's)
    Software: Maya 5
    Duties: Arena in wireframe. I built all geometry, set up shaders, laid out texture UV’s, and lit the arena (from first row of seats up). I did not paint any of the textures.
  • hockey_04 Polygon Count: 24843 faces (25421 tri's)
    Software: Maya 5
    Duties: I built all geometry, set up shaders, laid out texture UV’s, and lit the arena (from first row of seats up). I did not paint any of the textures.
  • hockey_05 Project/Assignment: Sony 989 Sports Gretzky NHL 2005 (PS2) / Arena photo reference
  • hockey_06 Polygon Count: 24843 faces (25421 tri's)
    Software: Maya 5
    Duties: I built all geometry, set up shaders, laid out texture UV’s, and lit the arena (from first row of seats up). I did not paint any of the textures.
  • hockey_07 Polygon Count: 582 faces; Shadow geometry: 32 faces
    Software: Maya 5, Photoshop 7
    Duties: I built all geometry, set up shaders, laid out texture UV’s, lit all geometry, and painted the shark head texture.
  • hockey_08 Polygon Count: LOD0- 856 faces LOD1- 550 faces LOD2- 251 faces Goal Shadow- 4 faces Goal Collision- 81 faces
    Software: Maya 5
    Duties: Goal Model and In-Game images. I built goal LOD's, goal shadow geometry, and goal collision models. I did not paint the textures.