• sto_01 Polygon Count: 2556 faces (4350 tri's)
    Software: Maya 7, Photoshop CS2, Nvidia Normal Mapping plug-in
    Duties: I built ship geometry, set up shaders, laid out texture UV's, and created all ship textures. All textures 1024x1024. This is an in-game image (at the time specular & color map color was not working).
  • sto_02 Polygon Count: 2556 faces (4350 tri's)
    Software: Maya 7, Photoshop CS2, Nvidia Normal Mapping plug-in
    Duties: I built ship geometry, set up shaders, laid out texture UV's, and created all ship textures. Images from Maya screen grabs.
  • sto_03 Polygon Count: 2556 faces (4350 tri's)
    Software: Maya 7, Photoshop CS2, Nvidia Normal Mapping plug-in
    Duties: Ship showing wireframe. I built ship geometry, set up shaders, laid out texture UV's, and created all ship textures. Images from Maya screen grabs.
  • sto_04 Polygon Count: 2556 faces (4350 tri's)
    Software: Maya 7, Photoshop CS2, Nvidia Normal Mapping plug-in
    Duties: Ship Color Map & Specular Map. I created all ship textures. All textures 1024x1024.
  • sto_05 Polygon Count: 2556 faces (4350 tri's)
    Software: Maya 7, Photoshop CS2, Nvidia Normal Mapping plug-in
    Duties: Ship Incandescent Map & Normal Map. I created all ship textures. All textures 1024x1024.
  • sto_06 Polygon Count: 2556 faces (4350 tri's)
    Software: Maya 7, Photoshop CS2, Nvidia Normal Mapping plug-in
    Duties: Ship Color Map with UV mapping. I built ship geometry, set up shaders, laid out texture UV's, and created all ship textures.
  • sto_07 Polygon Count: 2357 faces (4174 tri's)
    Software: Maya 7, Photoshop CS2
    Duties: Beacon work in progress. I built geometry, set up shaders, laid out texture UV's, and baked occlusion map. Images from Maya screen grabs.
  • sto_08 Polygon Count: 2556 faces (4350 tri's)
    Software: Maya 7, Photoshop CS2
    Duties: Beacon (work in progress) UV Layout. I built geometry, set up shaders, laid out texture UV's, and baked occlusion map.
  • sto_09 Polygon Count: 795 faces (1402 tri's)
    Software: Maya 7, Photoshop CS2
    Duties: I built the Kiosk geometry, set up shaders, laid out texture UV's, and baked occlusion & irradiance maps. I did not draw the concept art. Images to right are in-game.
  • sto_10 Polygon Count: 795 faces (1402 tri's)
    Software: Maya 7, Photoshop CS2
    Duties: I built Kiosk geometry, set up shaders, laid out texture UV's, and baked occlusion & irradiance maps. Images from in game model viewer.